How to add attacker is a player in this context
code_language.skript:
on death:
if damage was caused by void:
victim is a player
if {Hitted::%victim%} is set:
set death message to "&a%victim% &7fue tirado al vacio por &c%{Hitted::%victim%}%"
add 1 to {deaths.%victim%}
else:
set death message to "&a%victim% &7se ha tirado al &cvacio"