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What exactly is your issue lol... "Slot slot slot" is all I see but what exactly.Eww.. What?
on inventory click:
if inventory name of player's current inventory is "&a&lShop":
if clicked inventory is not player's inventory:
if clicked slot is 19:
cancel event
wait a tick
open chest with 3 rows named "&bEnchantements" to player
set slot 10 of player's current inventory to shiny paper named "&bAffilatezza"
set slot 26 of player's current inventory to sign named "&e <- &7Ritorna al menù precedente"
if name of player's current inventory contains "&bEnchantements":
if clicked inventory is not player's inventory:
if clicked slot is 10:
cancel event
wait a tick
open chest with 3 rows named "&9Affilatezza" to player
set slot 10 of player's current inventory to 1 of shiny paper named "&eAffilatezza 1"
set slot 11 of player's current inventory to 2 of shiny paper named "&eAffilatezza 2"
set slot 12 of player's current inventory to 3 of shiny paper named "&eAffilatezza 3"
set slot 13 of player's current inventory to 4 of shiny paper named "&eAffilatezza 4"
set slot 14 of player's current inventory to 5 of shiny paper named "&eAffilatezza 5"
set slot 26 of player's current inventory to sign named "&e<- &7Ritorna al menù precedente"
if clicked slot is 26:
cancel event
wait a tick
open chest with 5 rows named "&a&lShop" to player
set slot 19 of player's current inventory to book named "&bEnchantements"
set slot 21 of player's current inventory to ("SimoneDN20" parsed as offline player)'s skull named "&6&lKits"
if inventory name of player's current inventory is "&9Affilatezza":
if clicked inventory is not player's inventory:
if clicked slot is 10:
cancel event
if {superlydiamonds.%player%} >= 70:
give player an enchanted book of sharpness 1 with custom nbt "{StoredEnchantments:[{id:16,lvl:1}]}"
close player's inventory
remove 70 from {superlydiamonds.%player%}
send "Shop>&7 Hai speso&e 70&7 SuperlyDiamonds per ottenere un&a Libro di incantagione per affilatezza 1&7!" to player
else:
send "&9Shop> &7Non hai abbastanza Superly Diamonds per ottenere quell'oggetto! (&a%{superlydiamonds.%player%}%/&c70&7)" to player
if clicked slot is 11:
cancel event
if {superlydiamonds.%player%} >= 70:
give player an enchanted book of sharpness 2 with custom nbt "{StoredEnchantments:[{id:16,lvl:2}]}"
close player's inventory
remove 70 from {superlydiamonds.%player%}
send "Shop>&7 Hai speso&e 70&7 SuperlyDiamonds per ottenere un&a Libro di incantagione per affilatezza 2&7!" to player
else:
send "&9Shop> &7Non hai abbastanza Superly Diamonds per ottenere quell'oggetto! (&a%{superlydiamonds.%player%}%/&c70&7)" to player
if clicked slot is 12:
cancel event
if {superlydiamonds.%player%} >= 70:
give player an enchanted book of sharpness 3 with custom nbt "{StoredEnchantments:[{id:16,lvl:3}]}"
close player's inventory
remove 70 from {superlydiamonds.%player%}
send "Shop>&7 Hai speso&e 70&7 SuperlyDiamonds per ottenere un&a Libro di incantagione per affilatezza 3&7!" to player
else:
send "&9Shop> &7Non hai abbastanza Superly Diamonds per ottenere quell'oggetto! (&a%{superlydiamonds.%player%}%/&c70&7)" to player
if clicked slot is 13:
cancel event
if {superlydiamonds.%player%} >= 70:
give player an enchanted book of sharpness 4 with custom nbt "{StoredEnchantments:[{id:16,lvl:4}]}"
close player's inventory
remove 70 from {superlydiamonds.%player%}
send "Shop>&7 Hai speso&e 70&7 SuperlyDiamonds per ottenere un&a Libro di incantagione per affilatezza 4&7!" to player
else:
send "&9Shop> &7Non hai abbastanza Superly Diamonds per ottenere quell'oggetto! (&a%{superlydiamonds.%player%}%/&c70&7)" to player
if clicked slot is 14:
cancel event
if {superlydiamonds.%player%} >= 70:
give player an enchanted book of sharpness 5 with custom nbt "{StoredEnchantments:[{id:16,lvl:5}]}"
close player's inventory
remove 70 from {superlydiamonds.%player%}
send "Shop>&7 Hai speso&e 70&7 SuperlyDiamonds per ottenere un&a Libro di incantagione per affilatezza 5&7!" to player
else:
send "&9Shop> &7Non hai abbastanza Superly Diamonds per ottenere quell'oggetto! (&a%{superlydiamonds.%player%}%/&c70&7)" to player
if clicked slot is 26:
cancel event
wait a tick
open chest with 3 rows named "&bEnchantements" to player
set slot 10 of player's current inventory to shiny paper named "&9Affilatezza"
set slot 26 of player's current inventory to sign named "&e <- &7Ritorna al menù precedente"
on inventory click:
if name of player's current inventory contains "&bEnchantements":
if clicked inventory is not player's inventory:
if clicked slot is 11:
wait a tick
open chest with 3 rows named "&9Affilatezza" to player
format slot 10 of player to 1 of shiny paper named "&eAffilatezza 1" to be unstealable
format slot 11 of player to 2 of shiny paper named "&eAffilatezza 2" to be unstealable
format slot 12 of player to 3 of shiny paper named "&eAffilatezza 3" to be unstealable
format slot 13 of player to 4 of shiny paper named "&eAffilatezza 4" to be unstealable
format slot 14 of player to 5 of shiny paper named "&eAffilatezza 5" to be unstealable
format slot 26 of player to sign named "&e<- &7Ritorna al menù precedente" to be unstealable
on inventory click:
#CHECK:: Slot Type:: https://docs.skunity.com/syntax/search/inventory%20clicked%20slot%20type
broadcast "Slot type: &b%clicked slot type%"
#CHECK:: Slot Number:: https://docs.skunity.com/syntax/search/clicked%20slot
broadcast "Slot: &6%clicked slot%"
#CHECK:: All-In-One, Requires skMorkaz:: https://docs.skunity.com/syntax/search/on%20mor
#broadcast "%event-item%, %cursor-item%, %event-inventory%, %player%, %event-number%"
Or use TuSKe which essentially solves all the problems for GUI stuff.If that doesn't work you need to do some basic debugging, you can test to see what you're doing wrong with this code:
If you still can't figure it out, then oh well.code_language.skript:on inventory click: #CHECK:: Slot Type:: https://docs.skunity.com/syntax/search/inventory%20clicked%20slot%20type broadcast "Slot type: &b%clicked slot type%" #CHECK:: Slot Number:: https://docs.skunity.com/syntax/search/clicked%20slot broadcast "Slot: &6%clicked slot%" #CHECK:: All-In-One, Requires skMorkaz:: https://docs.skunity.com/syntax/search/on%20mor #broadcast "%event-item%, %cursor-item%, %event-inventory%, %player%, %event-number%"