what?

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MusicManSK

Active Member
Nov 30, 2017
230
11
18
hello!
I have a really big problem...
Skript shows me these errors:
code_language.skript:
[11:28:17 ERROR]: [Skript] a slot can't be set to 'm4a1 named "&aGeneral Achievements" with lore "&7Click to show general achievements"' because the latter is neither an item type nor an item stack (ach.sk, line 129: set slot 10 of current inventory of player to m4a1 named "&aGeneral Achievements" with lore "&7Click to show general achievements"')
[11:28:17 WARN]: [Skript] Possible name conflict of variables {lore.%{_n}%} and {lore.10} (there might be more conflicts). (ach.sk, line 177: set slot {_n} of current inventory of player to light green clay named "&a%{name.%{_n}%}%" with lore "%{lore.%{_n}%}%"')
[11:28:17 WARN]: [Skript] Possible name conflict of variables {name.%{_n}%} and {name.9} (there might be more conflicts). (ach.sk, line 177: set slot {_n} of current inventory of player to light green clay named "&a%{name.%{_n}%}%" with lore "%{lore.%{_n}%}%"')
[11:28:17 ERROR]: [Skript] ANVIL_LAND is not a valid sound type (ach.sk, line 184: play "ANVIL_LAND" to player at volume 0.5')
[11:28:17 ERROR]: [Skript] ANVIL_LAND is not a valid sound type (ach.sk, line 187: play "ANVIL_LAND" to player at volume 0.5')
[11:28:17 ERROR]: [Skript] a slot can't be set to 'm4a1 named "&aGeneral Achievements" with lore "&7Click to show general achievements"' because the latter is neither an item type nor an item stack (ach.sk, line 196: set slot 10 of current inventory of player to m4a1 named "&aGeneral Achievements" with lore "&7Click to show general achievements"')
[11:28:17 ERROR]: [Skript] LEVEL_UP is not a valid sound type (ach.sk, line 211: play "LEVEL_UP" to attacker at volume 0.8')
[11:28:17 ERROR]: [Skript] LEVEL_UP is not a valid sound type (ach.sk, line 222: play "LEVEL_UP" to attacker at volume 0.8')
[11:28:17 ERROR]: [Skript] LEVEL_UP is not a valid sound type (ach.sk, line 233: play "LEVEL_UP" to attacker at volume 0.8')
[11:28:18 ERROR]: [Skript] LEVEL_UP is not a valid sound type (ach.sk, line 247: play "LEVEL_UP" to attacker at volume 0.8')
[11:28:18 ERROR]: [Skript] LEVEL_UP is not a valid sound type (ach.sk, line 258: play "LEVEL_UP" to attacker at volume 0.8')
[11:28:18 ERROR]: [Skript] LEVEL_UP is not a valid sound type (ach.sk, line 269: play "LEVEL_UP" to attacker at volume 0.8')
[11:28:18 INFO]: [Skript] A new version of Skript is available: dev32c (you're currently running 2.2-dev32b)
[11:28:18 ERROR]: [Skript] LEVEL_UP is not a valid sound type (ach.sk, line 300: play "LEVEL_UP" to player at volume 0.8')
[11:28:18 ERROR]: [Skript] LEVEL_UP is not a valid sound type (ach.sk, line 312: play "LEVEL_UP" to player at volume 0.8')
[11:28:18 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 0.8' (ach.sk, line 326: play "LEVEL_UP" to loop-player at volume 0.8')
[11:28:18 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 0.8' (ach.sk, line 337: play "LEVEL_UP" to loop-player at volume 0.8')
[11:28:18 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 0.8' (ach.sk, line 348: play "LEVEL_UP" to loop-player at volume 0.8')
[11:28:18 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 0.8' (ach.sk, line 359: play "LEVEL_UP" to loop-player at volume 0.8')
[11:28:18 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 0.8' (ach.sk, line 370: play "LEVEL_UP" to loop-player at volume 0.8')
[11:28:18 ERROR]: [Skript] Can't compare a block with ('white loot', 'yellow loot', 'red loot', 'blue loot' or 'green loot') (ach.sk, line 380: if clicked block is white loot or yellow loot or red loot or blue loot or green loot:')
[11:28:18 ERROR]: [Skript] a block can't be set to 'bars' because the latter is not an item type (event.sk, line 121: set loop-block to bars')
[11:28:18 ERROR]: [Skript] a block can't be set to 'bars' because the latter is not an item type (event.sk, line 123: set loop-block to bars')
[11:28:18 ERROR]: [Skript] a block can't be set to 'bars' because the latter is not an item type (event.sk, line 125: set loop-block to bars')
[11:28:18 ERROR]: [Skript] a block can't be set to 'bars' because the latter is not an item type (event.sk, line 127: set loop-block to bars')
[11:28:18 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &5BIG Present &6has been spawned! Find it and get a special price! %location of {ch.list.%{ch.ran}%}%&b" to "test" (event.sk, line 144: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &5BIG Present &6has been spawned! Find it and get a special price! %location of {ch.list.%{ch.ran}%}%&b" to {@Maps}')
[11:28:18 ERROR]: [Skript] AMBIENCE_THUNDER is not a valid sound type (event.sk, line 180: play "AMBIENCE_THUNDER" to player at volume 1')
[11:28:18 WARN]: [Skript] Possible name conflict of variables {ch::%executor%} and {ch::*} (there might be more conflicts). (event.sk, line 188: set {ch::%executor%} to player')
[11:28:18 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &a%executor% &ejoined! &9[%{ch.players}%/16]" to "test" (event.sk, line 192: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &a%executor% &ejoined! &9[%{ch.players}%/{@MaxPlayers}]" to {@Maps}')
[11:28:18 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in 20 seconds!" to "test" (event.sk, line 222: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in {@Start} seconds!" to {@Maps}')
[11:28:18 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in 5 seconds!" to "test" (event.sk, line 231: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in 5 seconds!" to {@Maps}')
[11:28:18 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 0.8' (event.sk, line 234: play "NOTE_PLING" to loop-player at volume 0.8')
[11:28:18 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in 4 seconds!" to "test" (event.sk, line 241: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in 4 seconds!" to {@Maps}')
[11:28:18 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 0.8' (event.sk, line 244: play "NOTE_PLING" to loop-player at volume 0.8')
[11:28:18 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in 3 seconds!" to "test" (event.sk, line 251: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in 3 seconds!" to {@Maps}')
[11:28:18 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 0.8' (event.sk, line 254: play "NOTE_PLING" to loop-player at volume 0.8')
[11:28:18 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in 2 seconds!" to "test" (event.sk, line 261: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in 2 seconds!" to {@Maps}')
[11:28:18 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 0.8' (event.sk, line 264: play "NOTE_PLING" to loop-player at volume 0.8')
[11:28:18 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in 1 seconds!" to "test" (event.sk, line 271: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame starts in 1 seconds!" to {@Maps}')
[11:28:18 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 0.8' (event.sk, line 274: play "NOTE_PLING" to loop-player at volume 0.8')
[11:28:18 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame started! Good Luck!" to "test" (event.sk, line 281: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &eGame started! Good Luck!" to {@Maps}')
[11:28:18 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (event.sk, line 284: play "ORB_PICKUP" to loop-player at volume 1')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &630 &cseconds remaining!" to "test" (event.sk, line 316: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &630 &cseconds remaining!" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c5 &eseconds remaining!" to "test" (event.sk, line 318: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c5 &eseconds remaining!" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c4 &eseconds remaining!" to "test" (event.sk, line 320: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c4 &eseconds remaining!" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c3 &eseconds remaining!" to "test" (event.sk, line 322: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c3 &eseconds remaining!" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c2 &eseconds remaining!" to "test" (event.sk, line 324: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c2 &eseconds remaining!" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c1 &eseconds remaining!" to "test" (event.sk, line 326: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c1 &eseconds remaining!" to {@Maps}')
[11:28:19 ERROR]: [Skript] There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (event.sk, line 333: if {_low.to.high.list::%loop-value%} is not set:')
[11:28:19 ERROR]: [Skript] 'else' has to be placed just after an 'if' or 'else if' section (event.sk, line 335: else:')
[11:28:19 ERROR]: [Skript] There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (event.sk, line 345: set {_high.to.low.list::%{_n}%} to loop-value')
[11:28:19 ERROR]: [Skript] There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (event.sk, line 354: if loop-player's uuid is loop-value:')
[11:28:19 ERROR]: [Skript] There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (event.sk, line 367: if loop-player's uuid is loop-value:')
[11:28:19 ERROR]: [Skript] There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (event.sk, line 380: if loop-player's uuid is loop-value:')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast " " to "test" (event.sk, line 407: broadcast " " to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~ &c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt &f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~" to "test" (event.sk, line 408: broadcast "&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~ &c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt &f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast " " to "test" (event.sk, line 413: broadcast " " to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&61. %{ch.st}% &a- &b%{ch.found::%{ch.stuuid}%}% presents%{ch.big.st}%" to "test" (event.sk, line 414: broadcast "&61. %{ch.st}% &a- &b%{ch.found::%{ch.stuuid}%}% presents%{ch.big.st}%" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&e2. %{ch.nd}% &a- &b%{ch.found::%{ch.nduuid}%}% presents%{ch.big.nd}%" to "test" (event.sk, line 416: broadcast "&e2. %{ch.nd}% &a- &b%{ch.found::%{ch.nduuid}%}% presents%{ch.big.nd}%" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&c3. %{ch.rd}% &a- &b%{ch.found::%{ch.rduuid}%}% presents%{ch.big.nd}%" to "test" (event.sk, line 418: broadcast "&c3. %{ch.rd}% &a- &b%{ch.found::%{ch.rduuid}%}% presents%{ch.big.nd}%" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "%{ch.big.other}%" to "test" (event.sk, line 420: broadcast "%{ch.big.other}%" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast " " to "test" (event.sk, line 421: broadcast " " to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast " " to "test" (event.sk, line 423: broadcast " " to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast " &3? &6The &5Ender &4Dead" to "test" (event.sk, line 424: broadcast " &3? &6The &5Ender &4Dead" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~" to "test" (event.sk, line 425: broadcast "&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~&4&l~&f&l~" to {@Maps}')
[11:28:19 WARN]: [Skript] Possible name conflict of variables {ch.found::%loop-player's uuid%} and {ch.found::*} (there might be more conflicts). (event.sk, line 487: send "&aYou recived &d%{ch.found::%loop-player's uuid%}*10%$ &afor &b%{ch.found::%player's uuid%}% &apresents"')
[11:28:19 WARN]: [Skript] Possible name conflict of variables {ch.found::%player's uuid%} and {ch.found::*} (there might be more conflicts). (event.sk, line 487: send "&aYou recived &d%{ch.found::%loop-player's uuid%}*10%$ &afor &b%{ch.found::%player's uuid%}% &apresents"')
[11:28:19 ERROR]: [Skript] 'alpha case named "&5&lSpecial Alpha Loot Crate"' can't be added to a player because the former is neither an item type, an inventory nor an experience point (event.sk, line 492: add alpha case named "&5&lSpecial Alpha Loot Crate" to loop-player')
[11:28:19 ERROR]: [Skript] 'bravo case named "&5&lSpecial Bravo Loot Crate"' can't be added to a player because the former is neither an item type, an inventory nor an experience point (event.sk, line 496: add bravo case named "&5&lSpecial Bravo Loot Crate" to loop-player')
[11:28:19 ERROR]: [Skript] 'charlie case named "&5&lSpecial Charlie Loot Crate"' can't be added to a player because the former is neither an item type, an inventory nor an experience point (event.sk, line 500: add charlie case named "&5&lSpecial Charlie Loot Crate" to loop-player')
[11:28:19 ERROR]: [Skript] 'medical drop named "&5&lSpecial Medical Supply Drop Radio"' can't be added to a player because the former is neither an item type, an inventory nor an experience point (event.sk, line 509: add medical drop named "&5&lSpecial Medical Supply Drop Radio" to loop-player')
[11:28:19 ERROR]: [Skript] 'military drop named "&5&lSpecial Military Supply Drop Radio"' can't be added to a player because the former is neither an item type, an inventory nor an experience point (event.sk, line 512: add military drop named "&5&lSpecial Military Supply Drop Radio" to loop-player')
[11:28:19 ERROR]: [Skript] 'minigun named "&6&lSpecial Mini-Gun"' can't be added to a player because the former is neither an item type, an inventory nor an experience point (event.sk, line 515: add minigun named "&6&lSpecial Mini-Gun" to loop-player')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c%executor% &eleft! &9[%{ch.players}%/16]" to "test" (event.sk, line 569: broadcast "&8[&c&lP&f&lr&c&le&f&ls&c&le&f&ln&c&lt &f&lH&c&lu&f&ln&c&lt&8] &c%executor% &eleft! &9[%{ch.players}%/{@MaxPlayers}]" to {@Maps}')
[11:28:19 ERROR]: [Skript] ORB_PICKUP is not a valid sound type (event.sk, line 600: play "ORB_PICKUP" to player at volume 0.5')
[11:28:19 ERROR]: [Skript] LEVEL_UP is not a valid sound type (event.sk, line 614: play "LEVEL_UP" to player at volume 1')
[11:28:19 WARN]: [Skript] Possible name conflict of variables {fgh::*} and {fgh::%executor%} (there might be more conflicts). (Fights.sk, line 111: set level progress of {fgh::*} to 0.99')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Fights&8] &eFight starts in 5 seconds!" to "Fights" (Fights.sk, line 119: broadcast "&8[&6Fights&8] &eFight starts in 5 seconds!" to {@Fights}')
[11:28:19 ERROR]: [Skript] NOTE_PLING is not a valid sound type (Fights.sk, line 120: play "NOTE_PLING" to {fgh::*} at volume 1')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Fights&8] &eFight starts in 4 seconds!" to "Fights" (Fights.sk, line 124: broadcast "&8[&6Fights&8] &eFight starts in 4 seconds!" to {@Fights}')
[11:28:19 ERROR]: [Skript] NOTE_PLING is not a valid sound type (Fights.sk, line 125: play "NOTE_PLING" to {fgh::*} at volume 1')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Fights&8] &eFight starts in 3 seconds!" to "Fights" (Fights.sk, line 129: broadcast "&8[&6Fights&8] &eFight starts in 3 seconds!" to {@Fights}')
[11:28:19 ERROR]: [Skript] NOTE_PLING is not a valid sound type (Fights.sk, line 130: play "NOTE_PLING" to {fgh::*} at volume 1')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Fights&8] &eFight starts in 2 seconds!" to "Fights" (Fights.sk, line 134: broadcast "&8[&6Fights&8] &eFight starts in 2 seconds!" to {@Fights}')
[11:28:19 ERROR]: [Skript] NOTE_PLING is not a valid sound type (Fights.sk, line 135: play "NOTE_PLING" to {fgh::*} at volume 1')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Fights&8] &eFight starts in 1 seconds!" to "Fights" (Fights.sk, line 139: broadcast "&8[&6Fights&8] &eFight starts in 1 seconds!" to {@Fights}')
[11:28:19 ERROR]: [Skript] NOTE_PLING is not a valid sound type (Fights.sk, line 140: play "NOTE_PLING" to {fgh::*} at volume 1')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Fights&8] &eFight started! Good Luck!" to "Fights" (Fights.sk, line 144: broadcast "&8[&6Fights&8] &eFight started! Good Luck!" to {@Fights}')
[11:28:19 ERROR]: [Skript] NOTE_PLING is not a valid sound type (Fights.sk, line 145: play "NOTE_PLING" to {fgh::*} at volume 1')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Fights&8] &eNo one won!" to "Fights" (Fights.sk, line 170: broadcast "&8[&6Fights&8] &eNo one won!" to {@Fights}')
[11:28:19 WARN]: [Skript] an entity cannot be saved, i.e. the contents of the variable {fgh.winner} will be lost when the server stops. (Fights.sk, line 195: set {fgh.winner} to attacker')
[11:28:19 WARN]: [Skript] an entity cannot be saved, i.e. the contents of the variable {fgh.loser} will be lost when the server stops. (Fights.sk, line 196: set {fgh.loser} to victim')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Fights&8] &b%victim% &chas been killed!" to "Fights" (Fights.sk, line 199: broadcast "&8[&6Fights&8] &b%victim% &chas been killed!" to {@Fights}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Fights&8] &b%attacker% &aWON!" to "Fights" (Fights.sk, line 201: broadcast "&8[&6Fights&8] &b%attacker% &aWON!" to {@Fights}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Fights&8] &aTIME TO LOOT!!!" to "Fights" (Fights.sk, line 231: broadcast "&8[&6Fights&8] &aTIME TO LOOT!!!" to {@Fights}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: kill all spiders and skeletons in "hourglass" (hg.sk, line 88: kill all spiders and skeletons in {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&eHour &dGlass&8] &aThe game ended!" to "hourglass" (hg.sk, line 89: broadcast "&8[&eHour &dGlass&8] &aThe game ended!" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&eHour &dGlass&8] &a&lWINNERS:" to "hourglass" (hg.sk, line 90: broadcast "&8[&eHour &dGlass&8] &a&lWINNERS:" to {@Maps}')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&eHour &dGlass&8] &a%{hg::*}%" to "hourglass" (hg.sk, line 91: broadcast "&8[&eHour &dGlass&8] &a%{hg::*}%" to {@Maps}')
[11:28:19 ERROR]: [Skript] AMBIENCE_THUNDER is not a valid sound type (hg.sk, line 176: play "AMBIENCE_THUNDER" to player at volume 1')
[11:28:19 WARN]: [Skript] Possible name conflict of variables {hg::%executor%} and {hg::*} (there might be more conflicts). (hg.sk, line 184: set {hg::%executor%} to player')
[11:28:19 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&eHour &dGlass&8] &a%executor% &ejoined! &9[%{hg.players}%/8]" to "hourglass" (hg.sk, line 189: broadcast "&8[&eHour &dGlass&8] &a%executor% &ejoined! &9[%{hg.players}%/{@MaxPlayers}]" to {@Maps}')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&eHour &dGlass&8] &eGame starts in 5 seconds!" to "hourglass" (hg.sk, line 207: broadcast "&8[&eHour &dGlass&8] &eGame starts in 5 seconds!" to {@Maps}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (hg.sk, line 210: play "NOTE_PLING" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&eHour &dGlass&8] &eGame starts in 4 seconds!" to "hourglass" (hg.sk, line 217: broadcast "&8[&eHour &dGlass&8] &eGame starts in 4 seconds!" to {@Maps}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (hg.sk, line 220: play "NOTE_PLING" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&eHour &dGlass&8] &eGame starts in 3 seconds!" to "hourglass" (hg.sk, line 227: broadcast "&8[&eHour &dGlass&8] &eGame starts in 3 seconds!" to {@Maps}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (hg.sk, line 230: play "NOTE_PLING" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&eHour &dGlass&8] &eGame starts in 2 seconds!" to "hourglass" (hg.sk, line 237: broadcast "&8[&eHour &dGlass&8] &eGame starts in 2 seconds!" to {@Maps}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (hg.sk, line 240: play "NOTE_PLING" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&eHour &dGlass&8] &eGame starts in 1 seconds!" to "hourglass" (hg.sk, line 247: broadcast "&8[&eHour &dGlass&8] &eGame starts in 1 seconds!" to {@Maps}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (hg.sk, line 250: play "NOTE_PLING" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&eHour &dGlass&8] &eGame started! Good Luck!" to "hourglass" (hg.sk, line 257: broadcast "&8[&eHour &dGlass&8] &eGame started! Good Luck!" to {@Maps}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (hg.sk, line 260: play "ORB_PICKUP" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&eHour &dGlass&8] &c%executor% &eleft! &9[%{hg.players}%/8]" to "hourglass" (hg.sk, line 296: broadcast "&8[&eHour &dGlass&8] &c%executor% &eleft! &9[%{hg.players}%/{@MaxPlayers}]" to {@Maps}')
[11:28:20 ERROR]: [Skript] ORB_PICKUP is not a valid sound type (hg.sk, line 309: play "ORB_PICKUP" to player at volume 0.5')
[11:28:20 ERROR]: [Skript] AMBIENCE_THUNDER is not a valid sound type (lf.sk, line 107: play "AMBIENCE_THUNDER" to player at volume 1')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (lf.sk, line 119: play "BLAZE_DEATH" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Lava &3Floor&8] &a%loop-player% &elose! &9%{lf.players}% remeaning" to "lava" (lf.sk, line 123: broadcast "&8[&6Lava &3Floor&8] &a%loop-player% &elose! &9%{lf.players}% remeaning" to {@Fights}')
[11:28:20 ERROR]: [Skript] AMBIENCE_THUNDER is not a valid sound type (lf.sk, line 186: play "AMBIENCE_THUNDER" to player at volume 1')
[11:28:20 WARN]: [Skript] Possible name conflict of variables {lf::%executor%} and {lf::*} (there might be more conflicts). (lf.sk, line 194: set {lf::%executor%} to player')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Lava &3Floor&8] &a%executor% &ejoined! &9[%{lf.players}%/8]" to "lava" (lf.sk, line 199: broadcast "&8[&6Lava &3Floor&8] &a%executor% &ejoined! &9[%{lf.players}%/{@MaxPlayers}]" to {@Fights}')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Lava &3Floor&8] &eGame starts in 5 seconds!" to "lava" (lf.sk, line 217: broadcast "&8[&6Lava &3Floor&8] &eGame starts in 5 seconds!" to {@Fights}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (lf.sk, line 220: play "NOTE_PLING" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Lava &3Floor&8] &eGame starts in 4 seconds!" to "lava" (lf.sk, line 227: broadcast "&8[&6Lava &3Floor&8] &eGame starts in 4 seconds!" to {@Fights}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (lf.sk, line 230: play "NOTE_PLING" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Lava &3Floor&8] &eGame starts in 3 seconds!" to "lava" (lf.sk, line 237: broadcast "&8[&6Lava &3Floor&8] &eGame starts in 3 seconds!" to {@Fights}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (lf.sk, line 240: play "NOTE_PLING" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Lava &3Floor&8] &eGame starts in 2 seconds!" to "lava" (lf.sk, line 247: broadcast "&8[&6Lava &3Floor&8] &eGame starts in 2 seconds!" to {@Fights}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (lf.sk, line 250: play "NOTE_PLING" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Lava &3Floor&8] &eGame starts in 1 seconds!" to "lava" (lf.sk, line 257: broadcast "&8[&6Lava &3Floor&8] &eGame starts in 1 seconds!" to {@Fights}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (lf.sk, line 260: play "NOTE_PLING" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Lava &3Floor&8] &eGame started! Good Luck!" to "lava" (lf.sk, line 267: broadcast "&8[&6Lava &3Floor&8] &eGame started! Good Luck!" to {@Fights}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (lf.sk, line 270: play "ORB_PICKUP" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&6Lava &3Floor&8] &c%executor% &eleft! &9[%{lf.players}%/8]" to "lava" (lf.sk, line 305: broadcast "&8[&6Lava &3Floor&8] &c%executor% &eleft! &9[%{lf.players}%/{@MaxPlayers}]" to {@Fights}')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: set pvp to false (mh.sk, line 45: set pvp to false')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: set pvp to true (mh.sk, line 56: set pvp to true')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (mh.sk, line 82: play "BLAZE_DEATH" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&bMob &9Hunt&8] &a%loop-player% &elose! &9%{mh.players}% remeaning" to "Fights" (mh.sk, line 86: broadcast "&8[&bMob &9Hunt&8] &a%loop-player% &elose! &9%{mh.players}% remeaning" to {@Fights}')
[11:28:20 ERROR]: [Skript] AMBIENCE_THUNDER is not a valid sound type (mh.sk, line 149: play "AMBIENCE_THUNDER" to player at volume 1')
[11:28:20 WARN]: [Skript] Possible name conflict of variables {mh::%executor%} and {mh::*} (there might be more conflicts). (mh.sk, line 157: set {mh::%executor%} to player')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&bMob &9Hunt&8] &a%executor% &ejoined! &9[%{mh.players}%/8]" to "Fights" (mh.sk, line 163: broadcast "&8[&bMob &9Hunt&8] &a%executor% &ejoined! &9[%{mh.players}%/{@MaxPlayers}]" to {@Fights}')
[11:28:20 ERROR]: [Skript] Can't understand this condition/effect: broadcast "&8[&bMob &9Hunt&8] &c%executor% &eleft! &9[%{mh.players}%/8]" to "Fights" (mh.sk, line 184: broadcast "&8[&bMob &9Hunt&8] &c%executor% &eleft! &9[%{mh.players}%/{@MaxPlayers}]" to {@Fights}')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (notify.sk, line 12: play "ORB_PICKUP" to loop-player at volume 1')
[11:28:20 ERROR]: [Skript] There's no loop that matches 'loop-player at volume 1' (notify.sk, line 19: play "AMBIENCE_THUNDER" to loop-player at volume 1')
I know... some of them are only by updating server but "Can't understand this condition/effect: broadcast"...
Broadcast? WTF???
How to fix it? or.. idk what to do maybe:
loop all players and send message to every single
or
loop all players and send message to every single but with condition to world
but official skript site says that this effect is here since v1.0...

Server is running CraftBukkit version git-Spigot-596221b-9a1fc1e (MC: 1.12) (Implementing API version 1.12-R0.1-SNAPSHOT)
skript version is: dev32c but i tried downgrade but nothing
[doublepost=1514288413,1514284844][/doublepost]fixed
world didnt exists
LOCK
 
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