How to add skulls/heads to GUI?

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As I know 1.8 or more may be the definition of skull owner, if it fails for 1.8.9, 1.9, 1.10 I think you should tell the author to fix it
 
Just use this:

code_language.skript:
variables:
    {HeadVariable} = "Herobrine"

command /test:
    trigger:
        wait 1 tick
        set {HeadVariable} to {HeadVariable} parsed as offlineplayer
        open chest with 1 row named "menu" to player
        wait 1 tick
        format slot 1 of player with skull of {HeadVariable} named "herobrine's head" to be unstealable

Using Skript and SkQuery only.

Did you not try this, it works perfectly.
 
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