Add inventory to list variable?

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Avaplays

Member
Jan 29, 2017
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code_language.skript:
        set {combat_log::inventory::%{_id}%::*} to serialized contents of player's inventory
        add player's helmet to {combat_log::inventory::%{_id}%::*}
        add player's chestplate to {combat_log::inventory::%{_id}%::*}
        add player's leggings to {combat_log::inventory::%{_id}%::*}
        add player's boots to {combat_log::inventory::%{_id}%::*}

I don't know why, but "serialized contents of player's inventory" doesn't work for me..

code_language.skript:
        loop {combat_log::inventory::%{_id}%::*}:
            drop loop-value at location of victim

I tried to drop but there's nothing.


Maybe you can help me to equip a citizen too because "equip citizen id with an %item stack%" doesn't seems to work too.

Thanks :3
 
serialized contents has been broken for a while now
https://forums.skunity.com/resources/region-inventories.294/
take a look at that I haven't looked at it but it prob has what u want

Thanks, i downloaded this just this morning xd...


code_language.skript:
        loop items in player's inventory:
            add loop-value to {combat_log::inventory::%{_id}%::*}

This works but now i have the Problem with dropping...

code_language.skript:
        loop {combat_log::inventory::%{_id}%::*}:
            drop loop-value at {_location}

It drops nothing.. (when i send "%loop-value%" all is listed..)

Any idea?
 
code_language.skript:
on death:
    if citizen id of victim is set:
        set {_id} to citizen id of victim
        set {_location} to location of victim
        remove citizen {_id}
        loop {combat_log::inventory::%{_id}%::*}:
            drop loop-value parsed as item at location {_location}
        delete {combat_log::inventory::%{_id}%::*}

I tryed but it doesn't works too.. If i send a message with the loop-value, there's a result with the items of my inventory.. but they can't drop.. any alternative?
 
You just need loop all slots(by number, it will count armor too) of citizen. then if "%slot loop-number of player's inventory%" is not "<None>":, add slot loop-number player's inventory to {Items::%{_id}%::*} and you dont need parse item
 
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