blocks

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EricDasBrot

Member
Jun 1, 2017
26
0
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can you help me?

I can not explain xd

code_language.skript:
command /coal:
    trigger:
        message "&atest started"
        set {test.%block%} to true
        give a coal ore to player
       
command /coaloff:
    trigger:
        message "&ctest ended"
        set {test.%block%} to false
       
on place of coal ore:
    if {test.%player%.%block%} is true:
        set {build.%block%} to true
        message "&acoal set"
       
on break of coal ore:
    if {build.%block%} is true:
        message "&cTest"
 
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