If a player doesn't hit another player

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TullyMastully

Member
Aug 9, 2017
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I wanted to know if it's possible so if a player doesn't hit another player in 30 seconds for example, It will kill him.
If so, how?

Thanks in advance.
 
you could do something like

code_language.skript:
(Whatever you want to do)
wait 30 seconds
if {hit.%player%} is not set:
     kill the player

on damage:
     attacker is a player
     set {hit.%player%} to true
 
Do it:

code_language.skript:
variables:
    {(name).%player%} = false

wait 30 seconds:
    if atacker is not a player:
        set {(name).%player%} to true
    else:
        set {(name).%player%} to false
wait 1 tick:
    if {(name).%player%} is true:
        kill %player%

I think it works!
Is this a joke?
 
Do it:

code_language.skript:
variables:
    {(name).%player%} = false

wait 30 seconds:
    if atacker is not a player:
        set {(name).%player%} to true
    else:
        set {(name).%player%} to false
wait 1 tick:
    if {(name).%player%} is true:
        kill %player%

I think it works!
It doesn't
 
you could do something like

code_language.skript:
(Whatever you want to do)
wait 30 seconds
if {hit.%player%} is not set:
     kill the player

on damage:
     attacker is a player
     set {hit.%player%} to true
Thanks, but the thing is, I'm making a tag game, and this is my code.
Can you tell me where to put it?

code_language.skript:
command /flametag:
    trigger:
        apply swiftness 2 to all players for 1000000 seconds
        set {playerTarget} to a random player out of all players
        send "{@prefix} &f%{playerTarget}% &7is the Tagger!" to all players
        send "{@prefix} &7YOU ARE IT!" to {playerTarget}
        set slot 0 of {playerTarget} to fire charge named " "
        set slot 1 of {playerTarget} to fire charge named " "
        set slot 2 of {playerTarget} to fire charge named " "
        set slot 3 of {playerTarget} to fire charge named " "
        set slot 4 of {playerTarget} to fire charge named " "
        set slot 5 of {playerTarget} to fire charge named " "
        set slot 6 of {playerTarget} to fire charge named " "
        set slot 7 of {playerTarget} to fire charge named " "
        set slot 8 of {playerTarget} to fire charge named " "
        set slot 9 of {playerTarget} to fire charge named " "
        set slot 10 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 11 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 12 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 13 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 14 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 15 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 16 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 17 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 18 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 19 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 20 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 21 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 22 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 23 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 24 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 25 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 26 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 27 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 28 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 29 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 30 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 31 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 32 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 33 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 34 of {playerTarget} to fire charge named "&c&lFLAMETAG "
        set slot 35 of {playerTarget} to fire charge named "&c&lFLAMETAG"
        equip {playerTarget} with leather chestplate dyed red named "&c&lFLAME&4&lTAG"
        equip {playerTarget} with leather leggings dyed red named "&c&lFLAME&4&lTAG"
        equip {playerTarget} with leather boots dyed red named "&c&lFLAME&4&lTAG"
        set helmet of {playerTarget} to a TNT named "&c&lFLAME&4&lTAG"

if {hit.%player%} is not set:
    kill the player
      
on damage:
    if attacker is player:
        if victim is player:
            if attacker's tool is Fire charge:
                clear attacker's inventory
                set {hit.%player%} to true
                set {flametag.it.%victim%} to "Tagger"
                set slot 0 of victim to fire charge named " "
                set slot 1 of victim to fire charge named " "
                set slot 2 of victim to fire charge named " "
                set slot 3 of victim to fire charge named " "
                set slot 4 of victim to fire charge named " "
                set slot 5 of victim to fire charge named " "
                set slot 6 of victim to fire charge named " "
                set slot 7 of victim to fire charge named " "
                set slot 8 of victim to fire charge named " "
                set slot 9 of victim to fire charge named " "
                set slot 10 of victim to fire charge named "&c&lFLAMETAG "
                set slot 11 of victim to fire charge named "&c&lFLAMETAG "
                set slot 12 of victim to fire charge named "&c&lFLAMETAG "
                set slot 13 of victim to fire charge named "&c&lFLAMETAG "
                set slot 14 of victim to fire charge named "&c&lFLAMETAG "
                set slot 15 of victim to fire charge named "&c&lFLAMETAG "
                set slot 16 of victim to fire charge named "&c&lFLAMETAG "
                set slot 17 of victim to fire charge named "&c&lFLAMETAG "
                set slot 18 of victim to fire charge named "&c&lFLAMETAG "
                set slot 19 of victim to fire charge named "&c&lFLAMETAG "
                set slot 20 of victim to fire charge named "&c&lFLAMETAG "
                set slot 21 of victim to fire charge named "&c&lFLAMETAG "
                set slot 22 of victim to fire charge named "&c&lFLAMETAG "
                set slot 23 of victim to fire charge named "&c&lFLAMETAG "
                set slot 24 of victim to fire charge named "&c&lFLAMETAG "
                set slot 25 of victim to fire charge named "&c&lFLAMETAG "
                set slot 26 of victim to fire charge named "&c&lFLAMETAG "
                set slot 27 of victim to fire charge named "&c&lFLAMETAG "
                set slot 28 of victim to fire charge named "&c&lFLAMETAG "
                set slot 29 of victim to fire charge named "&c&lFLAMETAG "
                set slot 30 of victim to fire charge named "&c&lFLAMETAG "
                set slot 31 of victim to fire charge named "&c&lFLAMETAG "
                set slot 32 of victim to fire charge named "&c&lFLAMETAG "
                set slot 33 of victim to fire charge named "&c&lFLAMETAG "
                set slot 34 of victim to fire charge named "&c&lFLAMETAG "
                set slot 35 of victim to fire charge named "&c&lFLAMETAG"
                equip victim with leather chestplate dyed red named "&c&lFLAME&4&lTAG"
                equip victim with leather leggings dyed red named "&c&lFLAME&4&lTAG"
                equip victim with leather boots dyed red named "&c&lFLAME&4&lTAG"
                set helmet of victim to a TNT named "&c&lFLAME&4&lTAG"
                send "{@prefix} &f%victim% &7is the Tagger!" to all players
                send "{@prefix} &7YOU ARE IT!" to victim
    
    
on death:
    set death message to "{@prefix} &f%player% &7exploded to his death!"
 
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