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Fridious

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Jun 23, 2017
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Hey,
how can I set an item on the first free slot of a chest gui and how can i sort a gui for the alphabeticfor example a to z?

Thank you :emoji_slight_smile:
 
Last edited:
A way to achieve the first part could be to loop through the slots until you find an empty slot.

As for the second part, I don't believe Skript has a built in alphabetical sorting, so you'd have to code and implement your own algorithm.
 
for alphabet


code_language.skript:
loop alphabetical order of {_var::*}: # TuSKe  addon needed
    send "%loop-object%"


code_language.skript:
command /hats2: 
    trigger:
        open chest with 6 rows named "&bHats 2" to player
        wait 3 ticks
        format slot 0 of player with blue stained glass pane named "&9Sup" to be unstealable
        format slot 9 of player with blue stained glass pane named "&9Sup" to be unstealable
        format slot 18 of player with blue stained glass pane named "&9JrSup" to be unstealable
        format slot 27 of player with yellow stained glass pane named "&eH-Build" to be unstealable
        format slot 36 of player with yellow stained glass pane named "&eBuild" to be unstealable
        format slot 49 of player with emerald named "&fSeite 2/3" to be unstealable
        format slot 45 of player with slimeball named "&cZurück" to run [execute player command "/extras"]
        format slot 52 of player with arrow named "&7Vorherige Seite" to run [execute player command "/hats"]
        format slot 53 of player with arrow named "&7Nächste Seite" to run [execute player command "/hats3"]

How can I sort this alphabetic?
[doublepost=1498826166,1498825935][/doublepost]
A way to achieve the first part could be to loop through the slots until you find an empty slot.

As for the second part, I don't believe Skript has a built in alphabetical sorting, so you'd have to code and implement your own algorithm.


Can you give me an example pls? :emoji_slight_smile:
 
Can you give me an example pls? :emoji_slight_smile:

code_language.skript:
open chest with 6 rows named "Double Chest" to player
# looping all slots; assuming double chest ^
loop integers between 0 and 53:
    # is the item in this slot is air
    if "%slot loop-integer of player's current inventory%" is "air":
        # do stuff
        message "test" to player
 
code_language.skript:
open chest with 6 rows named "Double Chest" to player
# looping all slots; assuming double chest ^
loop integers between 0 and 53:
    # is the item in this slot is air
    if "%slot loop-integer of player's current inventory%" is "air":
        # do stuff
        message "test" to player



code_language.skript:
command /hatstest2:
    trigger:
        open chest with 6 rows named "Double Chest" to player
        # looping all slots; assuming double chest ^
        loop integers between 0 and 53:
            # is the item in this slot is air
            if "%slot loop-integer of player's current inventory%" is "air":
                if player has permission "lobby.head.fridioushd":
                    wait 3 ticks
                    format slot %slot loop-integer of player's current inventory% of player with arrow named "&7Nächste Seite" to run [execute player command "/hats"]

Can you say what is wrong, because if i execute this command there is a Error:
code_language.skript:
[15:17:04 INFO]: [Skript] Reloading lobby.sk...
[15:17:04 INFO]: Lobby wurde deaktiviert
[15:17:04 INFO]: Lobby wurde aktiviert
[15:17:06 ERROR]: '"/hats"]' is not a text (lobby.sk, line 315: format slot %slot loop-integer of player's current inventory% of player with arrow named "&7Nõchste Seite" to run [execute player command "/hats"]')
[15:17:06 INFO]: [Skript] Encountered 1 error while reloading lobby.sk!
And if I open the gui with the command there is no item in it.
 
code_language.skript:
command /hatstest2:
    trigger:
        open chest with 6 rows named "Double Chest" to player
        # looping all slots; assuming double chest ^
        loop integers between 0 and 53:
            # is the item in this slot is air
            if "%slot loop-integer of player's current inventory%" is "air":
                if player has permission "lobby.head.fridioushd":
                    wait 3 ticks
                    format slot %slot loop-integer of player's current inventory% of player with arrow named "&7Nächste Seite" to run [execute player command "/hats"]

Can you say what is wrong, because if i execute this command there is a Error:
code_language.skript:
[15:17:04 INFO]: [Skript] Reloading lobby.sk...
[15:17:04 INFO]: Lobby wurde deaktiviert
[15:17:04 INFO]: Lobby wurde aktiviert
[15:17:06 ERROR]: '"/hats"]' is not a text (lobby.sk, line 315: format slot %slot loop-integer of player's current inventory% of player with arrow named "&7Nõchste Seite" to run [execute player command "/hats"]')
[15:17:06 INFO]: [Skript] Encountered 1 error while reloading lobby.sk!
And if I open the gui with the command there is no item in it.

The code
code_language.skript:
%slot loop-integer of player's current inventory%
produces the name of the item of that slot. Replace that with just "loop-integer"
 
The code
code_language.skript:
%slot loop-integer of player's current inventory%
produces the name of the item of that slot. Replace that with just "loop-integer"

Can you send me the code with that because i don't understand it
I am from Germany and i am not the best in english sorry :emoji_frowning:
 
Can you send me the code with that because i don't understand it
I am from Germany and i am not the best in english sorry :emoji_frowning:

code_language.skript:
command /hatstest2:
    trigger:
        open chest with 6 rows named "Double Chest" to player
        # looping all slots; assuming double chest ^
        loop integers between 0 and 53:
            # is the item in this slot is air
            if "%slot loop-integer of player's current inventory%" is "air":
                if player has permission "lobby.head.fridioushd":
                    wait 3 ticks
                    format slot loop-integer of player with arrow named "&7Nächste Seite" to run [execute player command "/hats"]
 
code_language.skript:
command /hatstest2:
    trigger:
        open chest with 6 rows named "Double Chest" to player
        # looping all slots; assuming double chest ^
        loop integers between 0 and 53:
            # is the item in this slot is air
            if "%slot loop-integer of player's current inventory%" is "air":
                if player has permission "lobby.head.fridioushd":
                    wait 3 ticks
                    format slot loop-integer of player with arrow named "&7Nächste Seite" to run [execute player command "/hats"]


Thank you but this item is not in the inventory
 
Hmm; perhaps try replacing the formate line with this:
code_language.skript:
set slot loop-integer of player's current inventory to arrow named "&7Nächste Seite" to run [execute player command "/hats"]


No this didn't work error:
code_language.skript:
[Skript] Reloading lobby.sk...
[15:49:18 INFO]: Lobby wurde deaktiviert
[15:49:18 INFO]: Lobby wurde aktiviert
[15:49:20 ERROR]: 'player with arrow named "&7Nõchste Seite"' is not an entity type (lobby.sk, line 314: set slot loop-integer of player with arrow named "&7Nõchste Seite" to run [execute player command "/hats"]')
[15:49:20 INFO]: [Skript] Encountered 1 error while reloading lobby.sk!
 
You need to replace "with arrow" to "to arrow".

And in german
Mache aus dem "with arrow" ein "to arrow" dann sollte es gehen.

code_language.skript:
command /hatstest2:
    trigger:
        open chest with 6 rows named "Double Chest" to player
        # looping all slots; assuming double chest ^
        loop integers between 0 and 53:
            # is the item in this slot is air
            if "%slot loop-integer of player's current inventory%" is "air":
                wait 10 ticks
                set slot loop-integer of player to arrow named "&7Nächste Seite" to run [execute player command "/hats"]
Funktioniert trotzdem nicht kannst du mir helfen?

Error:
code_language.skript:
[16:02:54 INFO]: [Skript] Reloading lobby.sk...
[16:02:54 INFO]: Lobby wurde deaktiviert
[16:02:54 INFO]: Lobby wurde aktiviert
[16:02:56 ERROR]: '[execute player command "/hats"]' is not a text (lobby.sk, line 314: set slot loop-integer of player to arrow named "&7Nõchste Seite" to run [execute player command "/hats"]')
[16:02:56 INFO]: [Skript] Encountered 1 error while reloading lobby.sk!
 
Natürlich habs gerade gesehen

Ändere die "set slot" Zeile zu dieser

code_language.skript:
format slot loop-integer of player's current inventory to arrow named "&7Nächste Seite" to run [execute player command "/hats"]

Denn so etwas wie "run" gehört/funktioniert hinter
set slot nicht.
 
Trotzdem Er
Natürlich habs gerade gesehen

Ändere die "set slot" Zeile zu dieser

code_language.skript:
format slot loop-integer of player's current inventory to arrow named "&7Nächste Seite" to run [execute player command "/hats"]

Denn so etwas wie "run" gehört/funktioniert hinter
set slot nicht.


Trotzdem Error:
code_language.skript:
[16:11:26 INFO]: [Skript] Reloading lobby.sk...
[16:11:26 INFO]: Lobby wurde deaktiviert
[16:11:26 INFO]: Lobby wurde aktiviert
[16:11:29 ERROR]: '"/hats"]' is not a text (lobby.sk, line 314: format slot loop-integer of player's current inventory to arrow named "&7Nõchste Seite" to run [execute player command "/hats"]')
[16:11:29 INFO]: [Skript] Encountered 1 error while reloading lobby.sk!

Code:
code_language.skript:
command /hatstest2:
    trigger:
        open chest with 6 rows named "Double Chest" to player
        # looping all slots; assuming double chest ^
        loop integers between 0 and 53:
            # is the item in this slot is air
            if "%slot loop-integer of player's current inventory%" is "air":
                wait 10 ticks
                format slot loop-integer of player's current inventory to arrow named "&7Nächste Seite" to run [execute player command "/hats"]
 
Ich schaue mal kurz
Nutze kein format slot somit werde ich mal schauen

code_language.skript:
format slot loop-integer of player's current inventory with arrow named "&7Nächste Seite" to run [make player execute command "/hats"]
 
Last edited by a moderator:
Geht auch nicht :
Error:
code_language.skript:
[16:22:14 INFO]: [Skript] Reloading lobby.sk...
[16:22:14 INFO]: Lobby wurde deaktiviert
[16:22:14 INFO]: Lobby wurde aktiviert
[16:22:16 ERROR]: '"&7Nõchste Seite" to run [make player execute [SIZE=16px]command "/hats"]' is not a text (lobby.sk, line 314: format slot loop-integer of player's current inventory with arrow named "&7Nõchste Seite" to run [make player execute [SIZE=16px]command "/hats"]')
[16:22:16 INFO]: [Skript] Encountered 1 error while reloading lobby.sk!
 
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