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Deleted member
How do I force players to send a message?
[doublepost=1497717154,1497717089][/doublepost]make player say "" got it.
[doublepost=1497717154,1497717089][/doublepost]make player say "" got it.
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#your stuff
if player has permission "owner":
broadcast "Owner %player% (message you want to put here)"
else if player has permission "admin":
broadcast "Admin %player% (message here)"
#then continue...
The thread is solved and that is the worst way to do it.code_language.skript:#your stuff if player has permission "owner": broadcast "Owner %player% (message you want to put here)" else if player has permission "admin": broadcast "Admin %player% (message here)" #then continue...
He solved it about 5 hours before you posted yours. So don't lie.I said that before he changed it to solved
also show me how you'd do it then.......
You didn't, the second post of him saying that it was solved was sent 5 hours ago and yours just 5 minutes ago (just as White said). And just how the OP solved it, with the following skQuery's effect:I said that before he changed it to solved
also show me how you'd do it then.......
make %players% say %text%
function packetMakeSay(sender: player, message: text):
set {_packet} to new play_client_chat packet
set string pinfo 0 of {_packet} to {_message}
receive packet {_packet} from {_sender}
Just don't lie, we can see when you posted it and when the OP solved it:@White im not lying lmao why would i lie it didn't say "solved" when i wrote the message
I know, he marked it as solved after post that, I know because I've saw this thread around the 14 PM and it was solved already.@Snow-Pyon I was talking about this
You did write it after it said solved, but really who cares? In reality, IT DOESNT MATTER!@Snow-Pyon nice, idc when i wrote the message it didnt say solved