Recent content by ZuOnline

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. Z

    Addon skript-db

    Can you make it work with last version of skript please? :) Would be very glad, maybe donate to you <3
  2. Z

    Addon skript-db

    Could you please add skript 2.4 support? I would be very glad ^^
  3. Z

    how to remove this warning??

    Just edit your config.sk in /plugins/skript like this: disable variable conflict warnings: true # Disables warnings of potential variable name conflicts if set to true. # I recommend to not touch this option, but if you do so you should at least set it back to false # whenever you create new...
  4. Z

    Inventory CraftSlot Click

    Try this one: on inventory click: if inventory type of clicked inventory is "ARMOR": broadcast "Wow that armor is amazing"
  5. Z

    Solved Custom Enchant Problem

    The problem is that if you have Angelic Blessing III your code will triger Angelic Blessing I, Angelic Blessing II and Angelic Blessing III, i fix your code, tell me if it worked for you: on death of blaze: #ORDER LUL ORDER :P if lore of attacker's tool contains "&7* &9Blessed V"...
  6. Z

    How can I remove the "dyed" tag from leather armor?

    Hello, this is a minecraft bug, link to participate in mojang bug database: https://bugs.mojang.com/browse/MC-49476 EDIT: You can hide all NBT tags and the "dyed" will be there
  7. Z

    Loading a variable in SQL without repeating query

    Skript Version: 2.2-dev31c Skript Author: Me Minecraft Version: 1.11.2 --- Full Code: set {_woodinfo13} to mysql result of query "SELECT * FROM player_jobs WHERE player = ""%player%""" set {_arraysearch::*} to mysql string "talent1" in {_woodinfo} set {_talent1} to...