Recent content by Zhync

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  1. Zhync

    How to make a variable parsed a number

    I had to translate your code because I wasn't entirely sure what Prodotti or Prezzo meant, but now I understand a bit more. Use this: on anvil gui click: if event-integer is 2: if title of event-anvil gui is "&lProdotti": close player's inventory set {sc3} to...
  2. Zhync

    How to make a variable parsed a number

    I gave you the line as my first response to this thread: set {sc2} to event-text parsed as number and to do the same with {sc3}.
  3. Zhync

    Summoning an entity with nbt

    I'm done replying to this thread. I've given you fixes. You ignored them. You asked for the fixes. I quoted them for you. You asked for them AGAIN and I even screenshotted and linked them to you so you wouldn't miss it. You still ignored them. I asked you before that I can't be specific about...
  4. Zhync

    Anticheat help

    I'm not an avid Java user, but to handle the first error I'm assuming it's because you didn't import CheckType (nor can I find anything about it online), and you didn't import a UserData class either. The third error might resolve from fixing that, but if not, it shouldn't be hard to debug...
  5. Zhync

    I need help with skript 2.2

    Here you go: on command "/lp user": if the full command contains "parent set owner": set {_arg::*} to split the full command at " " # sets each element to each word, basically set {_playerName} to {_arg::3} # this would be at "/lp user >>> HERE <<<" cancel event if...
  6. Zhync

    I need help with skript 2.2

    There's a few things going on here. 1.) "on command %string%" doesn't have a "trigger:" section, because you're not registering a new command; you're creating behavior when a preexisting command is run. 2.) I don't believe you can use expressions like arg-1, arg-2, or refer to arguments in...
  7. Zhync

    How to make a variable parsed a number

    Yeah, because "100" is a text if it got it from chat or any other type of text input, not a number, despite looking like one. Try what I said.
  8. Zhync

    Summoning an entity with nbt

    It's. In. The. Same. Exact. Line. set the name of the last spawned armor stand to "<insert name here>"
  9. Zhync

    Solved Per World Chat

    This is much better. on chat: cancel event loop all players: world of loop-player is world of player send chat format to loop-player Alternative with lambda statements: on chat: cancel event send chat format to all players where [world of input = world of player] Second one...
  10. Zhync

    Summoning an entity with nbt

    You should actually read the post before replying. At the very least, read the rest of the line.
  11. Zhync

    Summoning an entity with nbt

    If you make it invisible ("Invisible:1b"), it won't be visible. To make it visible, don't make it invisible..? Unless you're referring to the custom name, in which case you use CustomNameVisible:1b and rename the last spawned armor stand separately. While you still haven't told me your SkBee, I...
  12. Zhync

    Summoning an entity with nbt

    These fixes, which I already requoted for you. They're quotes from the first comment I made on this thread.
  13. Zhync

    Summoning an entity with nbt

    In any programming language, there are types. Strings are text, numbers are... numbers, and so on. SkBee expects you to give it an 'nbt compound' type, following the effect "spawn %entity% %location% with nbt ...", but you gave it a string. Whether this is important depends on your SkBee version...
  14. Zhync

    Script SkLogger

    Right, no worries. Thank you for responding.
  15. Zhync

    Summoning an entity with nbt

    The exact line you used would be nice, as well as skbee version, since they change the syntax. I mention this because 'with nbt "<nbt>"' has "<nbt>" as a String type, whereas nbt is looking for an nbt compound. Give my other fixes a try, though.