Recent content by YourMCAdmin

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  1. YourMCAdmin

    Addon Skellett - The beast addon!

    My knowledge of functions isn't great, but I believe this is what you were referring to. Feel free to correct me if I'm wrong. function disguiseMob(d: text , e: entity): set {_d} to new disguise with type "%{_d}%" set disguise of {_e} to {_d} command /disguisechicken: trigger...
  2. YourMCAdmin

    Addon Skellett - The beast addon!

    Yes I do. I also have the latest Skellett, the latest Skript, the latest LibsDisguise, and ProtocolLib. I've noticed disguising works if I'm issuing the command such as: command /madcow: trigger: spawn zombie at player set {_zombie} to last spawned zombie set {_d}...
  3. YourMCAdmin

    Addon Skellett - The beast addon!

    I swear, every time I type something here for help I accidentally typo... I feel like such a fool. The "to to" wasn't in my code, I just typed it in here by mistake. Here is a copy paste of my code for fidelity sake! on damage of zombie: set {_d} to new disguise with type GIANT set...
  4. YourMCAdmin

    Addon Skellett - The beast addon!

    Sorry! It was late when I typed that, I messed it up. I am definitely using the variable and getting the same error. The proper version: set {_d} to new disguise with type GIANT set {_victim} to victim set disguise of {_victim} to to {_d} Still get the error "Use 'attacker' and/or 'victim' in...
  5. YourMCAdmin

    Addon Skellett - The beast addon!

    I have tried set {_d} to new disguise with type GIANT set {_victim} to victim set disguise of victim to to {_d} and still get the same error "Use 'attacker' and/or 'victim' in damage events". I suppose I can set a variable to the specific mob, run a console command to disguise that mob. But if...
  6. YourMCAdmin

    Addon Skellett - The beast addon!

    @LimeGlass Is it possible to disguise a mob using the on damage event? I'm trying to get it to disguise when it takes damage. However, when I use this code I get an error in game that says "Use 'attacker' and/or 'victim' in damage events": on damage of zombie: set {_d} to new disguise with...
  7. YourMCAdmin

    Injecting NBT data into command blocks

    I know that Skript code for player skulls. The issue is, I'm using skins not tied to a username. So, NBT is the only way to go. I know the dev23 version I'm using is old. The newest version is throwing me all kinds of errors when it comes to looping within loops. It won't let me use...
  8. YourMCAdmin

    Injecting NBT data into command blocks

    Error code: [17:23:59] [Server thread/WARN]: [Skript] Error when parsing NBT - Expected value at: {Command:<--[HERE] [17:23:59] [Server thread/ERROR]: Could not pass event PlayerInteractEvent to Skript v2.2-dev23 java.lang.NoSuchMethodError...
  9. YourMCAdmin

    Injecting NBT data into command blocks

    Hey everyone! I used to use SkStuff to add NBT data to placed command blocks. Unfortunately that no longer works with 1.12 (maybe 1.11 even?). I would spawn in a command block then add this code (or something like it): add "{Command:/summon Item %{_x}% %{_y}% %{_z}%...
  10. YourMCAdmin

    Console error for "targeted block"

    Updated, but now I'm getting a ton of errors with something else :\ It doesn't recognize forcing players to see blocks as other blocks now. That's one of my favorite functions. :emoji_disappointed_relieved: For example "make player see block at {_loc} as tnt" throws a "can't understand this...
  11. YourMCAdmin

    Console error for "targeted block"

    Hey everyone! I'm getting an error, it seems to be around the "targeted block" function. I have a feeling it's just a bug in the latest Skript pre-release version. Skript Version: dev23 Skript Author: Minecraft Version: 1.12.2 --- Full Code: command /colortestsss: trigger: make...
  12. YourMCAdmin

    Delete NPCs by name?

    Skript Version:2.2-dev23 Skript Author:Bensku Minecraft Version:1.11.2 Other plugins used: Skellett Citizens (all up to date) --- I have spawned in an NPC with the following code: set {_npc} to a npc with name "%player%'s NPC" and entity type "WITCH" spawn npc {_npc} at {_npcSpawnLoc} NPC...
  13. YourMCAdmin

    Solved Nesting variables within option nams

    Skript Version:2.2-dev23 Skript Author:Bensku Minecraft Version:1.11.2 Bare with me here when I try to explain what I mean and what I'm doing. I want to know if it's possible (or if anyone can think of a work around) to use a variable later in the code to call an option. As you will see I'm...