Recent content by SoMuchWessel

  • Welcome to skUnity!

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  1. SoMuchWessel

    Skript and Big servers

    Hey there, I am not sure of this topic belongs here, but I have a question. I am planning on using Skript as the main code language of a server which can potentialy get a lot of players. (Think of between 70 and 100). I am also going to use quite a big minecraft world (pre rendered). Is it...
  2. SoMuchWessel

    Removing a NBT tag from an item

    Hey, So i just got a quick question: How do i remove a NBT tag from an item? Because "remove "{Unbreakable:1b}" from nbt of held item" doesn't work. Adding it does btw.
  3. SoMuchWessel

    Click type: Number key

    Hey there, My question is very straight forward: on inventory click: if click type is number key: How can i detect which number key was pressed?
  4. SoMuchWessel

    Targeted player by aggresive mobs

    Hey there, I am trying to make that if a player spawns in a monster by spawnegg, that that mob will not attack the player who spawned it, but it will attack the rest of the players like normal. But i can not find a way to do this, can you guys help me out?
  5. SoMuchWessel

    Endless Gui's

    This seems like it could work, but he didnt include the final piece: The click mechanics haha
  6. SoMuchWessel

    Endless Gui's

    I dont really understand a lot of this because there is 'your code' in it haha I am kinda looking for just the ground basics, so i can add my own things in it
  7. SoMuchWessel

    Endless Gui's

    Hey there, I came to the idea to make a GUI that covers a list variable. In a list variable, I put blocks/elements. If this list gets bigger than the GUI interface, I want it to cut it off and puts the rest in another GUI (like a page 2) until this one is full ect. But I can't come to a way...
  8. SoMuchWessel

    Bossbar countdown

    Hey there, I started working with bossbars, and I thought it would be cool to make a bossbar countdown. After some testing, I ended up with this peace of code: command /countdown [<number>] [<text>]: trigger: create bossbar titled "%colored arg-2%" and id "%arg-2%" for player...
  9. SoMuchWessel

    Getting the next element out of a list

    Hi there, I had an idea to write a code that 'loops' through a list variable. Like in the list you have: A. B, C And if I would run the command /next it will first give me A. The next time I run the command /next, it will give me B ect. But after testing and searching I still could not find a...
  10. SoMuchWessel

    Personal tab color only

    Hi guys, I am looking for a solution for this a long time, but still have not found a way to do it. I want that only on my screen i have a red tab name, which all other players just see my name as white. How can i do this?
  11. SoMuchWessel

    Bugg with removing items

    I tried this, but it will result in the same problem I want it to remove 1 of player's held item item, so if the same item is somewhere else in the inventory before the current held item, i want it to remove the first one first
  12. SoMuchWessel

    Bugg with removing items

    Hey there, I updated to the latest version of skript lately: 2.4.1 But i got a line of code that is not working correctly: command /remove: trigger: send "%held item%" remove 1 of held item from player's inventory If i have a barrier ( or any other item ) in my hand, with...
  13. SoMuchWessel

    Removing items with and without lores

    it does not work, it does not remove anything from the inventory. No errors
  14. SoMuchWessel

    Removing items with and without lores

    Hello guys, I was trying to make a shop like skript, where the currency is emeralds. So i wrote this simple code: command /pay <integer>: trigger: remove arg-1 of emerald from player's inventory This works, but the problem is: If a emerald has a lore or a name, it does not get...
  15. SoMuchWessel

    on hologram touch

    i use Holograms v2.7-SNAPSHOT by SainttX because thats what Skellett said in the config