Recent content by Nightmarinya

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  1. Nightmarinya

    Crate Inventory / GUI Issues

    I set "{_item}" to give {_item} to player and that didn't work Also the set event is above the thing that checks if all 9 ender chests don't exist, didn't add it to the code block when I sent that, sorry for that set {_item} to slot {slot::%player%::%event-slot%} of current inventory of...
  2. Nightmarinya

    Crate Inventory / GUI Issues

    oh my goodness what is wrong with me right now. I'm so sorry
  3. Nightmarinya

    Crate Inventory / GUI Issues

    Right that worked! Awesome! That issues taken care of now the last thing is the stuff I wrote for giving the items to the players isn't actually giving it to them, any issues you see here? set {_item} to slot {slot::%player%::%event-slot%} of current inventory of player on inventory close...
  4. Nightmarinya

    Crate Inventory / GUI Issues

    Oooh, no problem! Thanks I've give it a shot and let you know if something happens :emoji_slight_smile: set {_i} to 0 loop {_l::*}: add 1 to {_i} slot {_i} of player's current inventory does not contain ender chest named "&6&l???" with lore "&7Click to redeem a random item"...
  5. Nightmarinya

    Crate Inventory / GUI Issues

    So would it look more something like this or-? I think I understand what you mean by the 2nd part now, the 1st part is still a little cloudy for me Trying to follow with you as much as I plausibly can I'm having a bit of troubles though. set {_item} to slot {slot::%player%::%event-slot%} of...
  6. Nightmarinya

    Crate Inventory / GUI Issues

    Hey sorry for not responding for a while, Could you possibly give a little example of what you mean by that? If not that's okay, I just figured I would ask As I said in the past I'm not too familiar with the different types of variables and how they work, so you might need to be a little more...
  7. Nightmarinya

    Crate Inventory / GUI Issues

    Ok well it's long for me alright? xD I'm sure you've coding a script wayyy longer than this but this is probably one of the biggest ongoing projects I have / have done. Also awesome! I'll send you an invite to the server :) Thanks for your help in advance!
  8. Nightmarinya

    Crate Inventory / GUI Issues

    Update: So I'm basically done with this project, I just have 2 issues left that need to be resolved and it's finished! Here is the full, entire code: on right click with ender chest: name of player's tool is "&4&l-=+> &c&k::&7 Irothai Caverns Lootbox &c&k::&4&l <+=-": if player can...
  9. Nightmarinya

    Crate Inventory / GUI Issues

    well the reason I put the stop is because if I didn't it would then have a 100% chance of changing it back to 2 beacons instead of the diamond blocks, even if that 50% chance was successfully chosen. Perhaps I could fix this by reversing it so it's this instead? chance of 100%: set slot...
  10. Nightmarinya

    Crate Inventory / GUI Issues

    I assume you would have meant all nine slots in my case, assuming you knew what it looked like prior? xd Also wow I'm a dummy, I just realized what you meant, originally the plan was to have "set {slot::%player%::%event-slot%} to 32 diamond block" set the slot event-slot to 32 diamond blocks...
  11. Nightmarinya

    Crate Inventory / GUI Issues

    Hmm what do you mean exactly and how could I fix that? I just had "set {slot::%player%::%event-slot%} to clicked slot" written the way it was cause I wanted to have it be able to differentiate if the player was rolling multiple items at once, would there be a better way of doing this that would...
  12. Nightmarinya

    Crate Inventory / GUI Issues

    Yeah you're right just checked and I did, what a thing to happen though xD Lagged my computer for like a good minute until it finally shut down. Also having that "open event-inventory to player" event actually does save all of the information of what items where in the inventory before closing...
  13. Nightmarinya

    Crate Inventory / GUI Issues

    Kind of an unrelated topic, but this happened just now lol Not sure why. It just happened after I tried reloading the skript after putting the "open event-inventory to player" event. Also I'm not super experienced with skript so I don't exactly know everything you said but I'll try a couple...
  14. Nightmarinya

    Crate Inventory / GUI Issues

    Sorry, should have been more specific, by "roll" I mean like this: (Check gyazo link for gif of what I mean) It changes (rolls) through the items possible to get and lands on the one you will receive. Also I'll try that thank you, only issue I can see it causing though is it needs to be able...
  15. Nightmarinya

    Crate Inventory / GUI Issues

    Okay that's one of the issues down! Thank you! :emoji_slight_smile: Here's what I used: on inventory close: name of player's current inventory is "&lIROTHAI CAVERNS LOOTBOX": loop all items in player's current inventory: slot 12, 13, 14, 21, 22, 23, 30, 31 and 32 of...