Recent content by MPGxxYT

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  1. MPGxxYT

    Solved 'add 1 stone to {_x::*}' = stone, stone and stone ??

    You can just add a limit check. command /addstone [<integer=1>]: trigger: loop {testvar::*}: if loop-value is stone: set {_check} to (item amount of loop-value) + arg 1 of stone if {_check} > 64: stop...
  2. MPGxxYT

    Solved Not creating new line on lore

    Yup. No problem. <3
  3. MPGxxYT

    Solved Not creating new line on lore

    Make sure to use the latest version. 1.8.3-PikachuPatch-v3
  4. MPGxxYT

    Solved Not creating new line on lore

    I assume you want it to be like, Autosmelt Jackhammer blah blah If that's the case, you could try to create a list and use that as a base. And tuske does support custom enchants which does that for you. loop {enchants::*}: set line loop-number of lore of player's tool to "%loop-value%"
  5. MPGxxYT

    BossBar for SkRayFall doesn't work.

    Skript Version (do not put latest): Skript 2.4.1 Skript Author: Bensku Minecraft Version: 1.13.2 --- Full Code: command /test: trigger: create bossbar titled "&9TEST" and id "testt" for player with progress 100 with colors blue loop 100 times: set bossbar "testt"...
  6. MPGxxYT

    Pasting Schematics

    Runs, but once again doesn't paste.
  7. MPGxxYT

    Pasting Schematics

    paste schematic "plugins/FastAsyncWorldEdit/schematics/VHL1.schem" at block above {block.%player%} ignoring air Won't paste the schematic at all but I've got no errors. I checked that the location was right, and it is. So idk what it is.
  8. MPGxxYT

    PerWorldInventory

    Per World Inventory by Mortality About: This skript allows every player in every world to have its own inventory. But it also allows you to link worlds to have the same inventory. Everything in this skript is done with a GUI. No need to open up skript and rummage through. Required: InvF -...
  9. MPGxxYT

    Script PerWorldInventory 1.0

    Per World Inventory by Mortality About: This skript allows every player in every world to have its own inventory. But it also allows you to link worlds to have the same inventory. Everything in this skript is done with a GUI. No need to open up skript and rummage through. Required: InvF -...
  10. MPGxxYT

    It doesn't loop all players in the world

    LINE 24 - 26 It doesn't loop all players yet in another skript that works command /play [<text>]: trigger: if {games::*} doesn't contain arg 1: send "&cThat game does not exist." else: set {num.toggle.%uuid of player%} to true if...
  11. MPGxxYT

    Skript comes back with no errors but doesn't actually work

    The skript gives no errors but when the command is run the items aren't in the chest that spawned. command /chestspawn [<text>]: trigger: loop {%arg 1%::chest::*}: #the location of chest pos list set block at loop-value to chest set {_item-count} to random...