Recent content by Kush

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  1. K

    Not working with no errors

    Problem is you're setting {reportlists.%arg-1's uuid%::*} but checking {reportlists.%player%::*}, since you're saving it with the player's uuid you need to specify with "player's uuid" instead of "player". Fix that on line 44 and 45. Also on line 55 in the admin command it is missing an "s" at...
  2. K

    name of item in variable

    I have a weird issue here, I have this piece of code i'v been using in my skripts and now all of the sudden it's no longer working. With this example I know I can just get the name directly from the player's tool but that won't be the case for what I actually need it for. I am setting an item...
  3. K

    Display Item in chat

    So I found this code on the forums and i'm wondering how I can display the text component in this code in a chat message, I'v tried a few different things and I can't figure it out. Here's my chat format I want to add the text component to: send formatted "<suggest command:/msg %player%...
  4. K

    Solved Bugged skript hologram

    Hi, so I made a hologram using SkRayFall and HolographicDisplays. When I restarted the server, the hologram was in a different a location for what ever reason and is now not registering as a hologram at all. I just want to delete it at this point but I can't, it's no longer under a hologram id...
  5. K

    I don't know whats the error.

    Put it in code format.
  6. K

    Solved Another GUI inside the GUI

    Please send the full error code, that isn't enough information, also I would recommend not using that way of making a GUI.
  7. K

    Solved Make this code shorter

    I mean why are there so many "wait 5 ticks", seems pretty useless in this skript.
  8. K

    Check region is in a variabel

    This should work: if "%region at event-block%" contains "%{celler::*}%":
  9. K

    Solved Removing variable from lore

    I ran into this problem I can't seem to figure out in my skript. Basically I'm trying to remove text from the lore of a player's tool, it works if I use text but if I use a variable it doesn't work anymore. Any help would be appreciated. set {_lore} to line 2 of lore of clicked item...
  10. K

    On right click on player head with specific players

    Your best bet is searching docs. If you're not looking for a specific skull owner though you can do this in the mean time which is just reading if it's "null" since it's always null when you click a player head: on right click: set {_phead} to "%skull owner of event-block%" if {_phead}...
  11. K

    On right click on player head with specific players

    This might be an issue with skellet. First I don't think it works with "on right click on player skull" so I did this to get the skull owner of the block but it comes back as "null": Which is different from the block not actually having a skull owner. It shows "<none>" if the block isn't a...
  12. K

    Solved Variables comparison with numbers

    I see in your main code you're putting quotes around the number 9, if you do this it won't work. I'm pretty sure this is because you are setting your variable to a number and when you try to read something with quotes it think it's a text. Use it exactly like i'v shown: command /checkb...
  13. K

    Solved Variables comparison with numbers

    I'm not sure but it works when you replace ">" with "is greater than" command /checkb: trigger: set {test.a} to 10 set {test.b} to 11 if {test.a} is greater than 9: send "yes" else: send "no"
  14. K

    Solved block equipping offhand from inventory

    I'm trying to cancel the event where a player equips an offhand item in their inventory. I got it to work with the hotkey control, but this is simply bypassed by opening your inventory and placing the item in the slot. Anyway to cancel that event? Here's the code I used to cancel the control...
  15. K

    Console spam with on inventory click event

    I have tried this as this was one of the answers in another forum post, but this doesn't stop the message and also makes the slot clickable in the player's inventory. Maybe i'm using it wrong? I used it two different ways in my code below but it still spams the message while also breaking the...