Recent content by Kezard

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  1. K

    Fully Grown Cocoa

    What I want to happen: Detect if the cocoa plant is fully grown. Code: on break of cocoa: if player's tool isn't shiny netherite hoe named "&b&lHarvest Hoe": if {witherb.%location of event-block%} is true: if the event-plant is fully grown: cancel event...
  2. K

    Solved Take item from gui

    This tends not to work with tuske guis I just double checked on my server and it doesn't work with tuske guis.
  3. K

    Different Stages of Crops

    Code: on break of carrot plant: if player's tool is netherite hoe named "&b&lHarvest Hoe": if the data value of event-block is 1, 2, 3, 4, 5, or 6: if {block::%location of event-block%} is true: cancel event else: if {block::%location of...
  4. K

    Set zombified piglin to aggressive on spawn

    I need a skript that will make all zombified piglins aggressive or hostile when they spawn. Thank You!
  5. K

    World border per world

    MY SKRIPT: format gui slot 0 of player with shiny barrier named "&b&lUpgrade Border Size" to run: execute console command "worldborder add 25" in world "sb%{tl.%player%}%" My skript above doesn't work so if someone could tell me how to set a world border in a certain world using skript that...
  6. K

    Solved Set location to a variable.

    Thank you for the help!
  7. K

    Solved Take item from gui

    format gui slot 0 of player with gray glass pane to run: cancel event this should work. this is what i usually use to make it unstealable
  8. K

    Solved Set location to a variable.

    on join: set {spawn.%player%} to location at (0.5, 66, -1.5) in world "sb%player%" I'm guessing there is an error because the world has %player% in it but I don't know how to fix this.
  9. K

    Define a placed block

    It's pretty hard to explain but I'll try. Basically if you placed a named block I want it to be a unique block with other drops from the same block as itself. Example: I place a grass block named "Crimson Ore" and I place another grass block right next to it named "Ruby Ore" I want them to have...
  10. K

    Define a placed block

    what i mean is if the block is grass i want it to act as grass but then i also want it to act as glowstone something like that
  11. K

    Define a placed block

    So I've been trying to make a skript that makes a block such as dirt to have multiple drops. (basically a separate type of block) I've tried variables such as: on place: set {grass::%event-block%} to true on break: if {grass::%event-block%} is true: chance of 60%...