Recent content by HKPNW-Owner

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    CompletableFuture in skript w/ skript-mirror

    Hello there, I am trying to get a return value from a plugin API with skript-mirror. However it's working with CompletableFuture. How should i finish the task and get the return value with skript? Please solve as an example of "CustomAPI.getBan". Tysm! ^ PUSH
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    Solved Variables comparison with numbers

    Solved. Thanks! :D
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    Solved Variables comparison with numbers

    Still showing "no" for me. I've no idea why.
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    Solved Variables comparison with numbers

    Hello, Im facing a problem for comparing the variables which are numbers. command /checkb: trigger: set {test.a} to 10 set {test.b} to 11 if {test.a} > "9": send "yes" else: send "no" I tried something like the codes above. It...
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    [Skript] 1.14 update?

    Sad for that. Hope it can update soon...
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    [Skript] 1.14 update?

    I want to ask if skript supports 1.14? if not, will it update soon? I'm sorry for this silly question.
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    Comparing two variables

    Hello! I'm writing a skript which i'm trying to compare two variables are same or not. It's something like that: if {warnings.%arg-1%} contains {warning.chances}: wait 5 tick set {ban.command} to yaml value "PunishmentSK.Punish.Command" from file...
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    About opening a fence gate

    So i'm thinking it is the problem of skript's version/addons.
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    About opening a fence gate

    I've put fences 360 degrees from me XD non of them changed.
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    About opening a fence gate

    But it's still not working.
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    About opening a fence gate

    let me try 100 ticks then?.. -- I tried only use: (but still not working.. ?) It is possible that it's the problem of addon/version problem? on right click on sign: loop blocks in radius 5 around event-block: if loop-block is oak fence gate: if the data value of...
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    About opening a fence gate

    No but i want it to enable in that 20 ticks and disable after that 20 ticks. What i'm doing are within that 20 ticks.
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    About opening a fence gate

    Because i'm looking it to close after it opened. (after i cancelled that part still not working... )
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    About opening a fence gate

    i'm going to give you the whole skript XD. I think it's really the problem above. It's still not working command /pcard: trigger: if player's balance is greater than or equal to 5: remove 5 from balance of player send "&5[&a全城通&5] &a已付錢, 請盡快入閘!"...
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    About opening a fence gate

    it should be working but... i don't know why it don't... (no errors)