Recent content by Eszi

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Solved Teleport error

    Thanks for the error, that made it much easier to catch what's wrong with your code. world("yacht") instead of world "yacht"
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    "make player see block as" left click makes it disappear

    I would like to help but i really don't know, the only thing I can think of is doing it every tick or second
  3. E

    "make player see block as" left click makes it disappear

    I'm not an expert in "make %player% see block at %location% as %itemstack%", but I do think they are a type of ghost blocks, since technically only you can see it, the server can't. I really hope I didn't say anything stupid xdd.
  4. E

    if command contains "1":

    if full command contains "tnt":
  5. E

    Help

    Do you want to do this when a player gets the item, every tick when they have it, every second, specific event maybe? There are too many possibilities and you didn't give us enough information.
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    despawn falling blocks?

    I don't know if you're trying to removed the falling blocks when they land or you're trying to remove the falling blocks in the air. If it's the second one, falling blocks are not blocks. They are entities. You could just do the same but with looping all entities.
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    Offhand swap delay

    on swap hand items: if {cooldown.swap::%player%} is not true: if player doesn't have permission "cooldown.bypass.swap": set {cooldown.swap::%player%} to true wait 3 seconds delete {cooldown.swap::%player%} else: cancel event I really...
  8. E

    Can't figure out how to make command

    I think what you mean is when you mine a block it should turn into bedrock, wait 1.5 seconds and then turn back to the original block + giving you the drops directly. If that is what you want then here is your code: command addcustomblock <itemtype>: trigger: add arg-1 to...
  9. E

    Changing a mob attribute

    on spawn: set event-entity's generic follow range attribute to %number% This should work.
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    Solved Is there an Addon for WorldEdit Schematics that works with 1.17?

    I've tried making scripts with schematics before but I just could'nt get it to work and it was a lot of time wasted. For the safety of your own mental health, use SkBee's structure block loader, if you don't know how to use structure blocks, search it up on YouTube :emoji_sweat_smile:
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    Bow cooldown

    on shoot: if {bow.cooldown} is not set: set {bow.cooldown} to true wait 2 seconds set {bow.cooldown} to false else if {bow.cooldown} is false: set {bow.cooldown} to true wait 2 seconds set {bow.cooldown} to false else: cancel...
  12. E

    Command doesn't work

    Great!
  13. E

    Command doesn't work

    It's "reload script" not "reload skript".
  14. E

    Solved Cooldown Help

    I'm looking into this code too much, but the simple problem could be that the variable "{cooldown::%player%::epearl}" is not set, so it can't really be a difference of anything, thus "{_waited}" is not set.