Recent content by elpupper

  • Welcome to skUnity!

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  1. E

    Spawner stack + bug

    on place: if "%event-block%" is "mob_spawner": loop all blocks in radius 1 of event-block: if "%loop-value%" is "mob_spawner": event-blocks is not loop-value delete event-blocks set {_holoid} to name of loop-value...
  2. E

    Mob stacking

    u good wit holograms?
  3. E

    Mob stacking

    = and is are the same
  4. E

    Mob stacking

    The following code is to stack mobs on spawn of zombie: "%spawn reason%" = "spawner" set metadata "spawnerspawned" of event-entity to true loop all entities in radius 20 of event-entity: loop-entity is a zombie metadata "spawnerspawned" of loop-entity is set...