Recent content by ANormalCoconut

  • Welcome to skUnity!

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  1. ANormalCoconut

    can someone fix my simple skript

    dont use trigger. trigger is only used in commands
  2. ANormalCoconut

    Particles help

    projectile exists projectile is a arrow solved?
  3. ANormalCoconut

    Particles help

    hmm you could check if the projectile exist
  4. ANormalCoconut

    Particles help

    Like harry potter alot and yes i do please send adress to ur server when ur done ill check it out play 20 flame 1 infront player's head or if you want it at the arrow play 20 flame 1 at last spawned arrow or trail play 20 flame 1 at last spawned arrow wait 3 tick play 20 flame 1 at last spawned...
  5. ANormalCoconut

    Help fix this for my gun skript

    idk why but i think i fixed without fixing it on right click: if player is holding a soul torch named "&3&lM": if {_amount} = 15: player has 15 iron nugget remove 15 iron nugget from player give player a stone named "&8&lReloading!"...
  6. ANormalCoconut

    Help fix this for my gun skript

    If i fire m it will just summon infinite numbers of arrows all i wanted was a ammo cap to my gun so that it fires 15 then it will reload. on right click: if player is holding a soul torch named "&3&lM": set {rplevel::%player%::*} to 0 if {holdclick::%uuid of player%} is not...
  7. ANormalCoconut

    Solved if bow is named

    or if you want a specific item like a tool or block on shoot: if player is holding a bow named "Sea Lance": summon pig
  8. ANormalCoconut

    Need help with my script

    I am creating a script for a smg and I cant detect how long they hold or how many times click. basically I want a ammo capacity on right click: if player is holding a soul torch named "&7&lMP5": player has 1 iron nugget remove 1 iron nugget from player if...