Recent content by _BraydenKing

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    Save chest

    Since skript doesn't allow for you to save specific inventories, you have to save the specific items inside of the inventory as a variable instead. Something like this should work: command /backpack2: permission: op trigger: if {backpack::%uuid of player%::*} is set...
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    true or false command

    This should work: command /test: trigger: if {text::%uuid of player%} is false: set {text::%uuid of player%} to true else: set {text::%uuid of player%} to false send {text::%uuid of player%}
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    Pickaxe Stat

    You might. I think it is SkQuery. All that does is remove the "When in main hand" from the item so it is not really required.
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    Looping items in a block at a certain location

    Yeah still doesn't work. It comes up with an error, its saying that it doesn't understand the loop.
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    Pickaxe Stat

    Here you go. on mine: if player is holding a pickaxe: set {_a} to uncolored line 3 of lore of player's held item replace all " Blocks Mined: " in {_a} with "" set {_a} to {_a} parsed as a integer set line 3 of lore of player's tool to " &3Blocks Mined...
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    Looping items in a block at a certain location

    Still isn't working, but still didn't come up with any errors
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    Looping items in a block at a certain location

    I'm trying to figure out a way to loop all the items in a dropper at a certain location. Here is my skript: every 10 seconds: loop all players: loop all items in inventory of {placeddroppers::%uuid of loop-player%::3::*}: send "%loop-item%" to loop-player There are no...
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    Solved Anyone know why this doesn't work?

    Thank you, but I found out what the problem was. The variable was a location as a text and not an actual location.
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    Solved Anyone know why this doesn't work?

    Not exactly what I needed but thanks for the help. I’m not trying to drop the wheat at the location of the player, instead dropping it at a specific location that is in the variable. I’ve did multiple tests and I know that the list variable is set.
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    Solved Anyone know why this doesn't work?

    every 5 seconds: loop all players: drop 1 wheat 0.8 meters above {placedgenerators::%loop-player's uuid%::wheatgen::*} The variable is a list with multiple locations. There are no errors on reload and just doesn't drop the wheat.
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    Solved converting ancient debris to netherite

    Try this: command /convertancientdebris: trigger: if player does not have ancient debris in their inventory: send "&eYou have nothing to convert." to player else: set {_a} to amount of ancient debris in player's inventory remove {_a} of...
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    Generator drop skript makes server lag

    Hi, I'm trying to create a generator drop skript for my generators. I have found out a way for it to work.. but the only problem is that it really makes the server lag. Anyone know how to fix this? The {generator::1::verify::*} variable is the generator's location and then the player's name. The...
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    If a player is near a block?

    i'm trying to make it so every 60 seconds it checks to see if a player is near a diamond block, and if they are near the diamond block it teleports them to a certain place. Is this possible?