options: ScoreboardName: &5&l&n&oplay.crownex.us every 6 seconds: loop all players: set {online} to number of all players set {balance} to balance of loop-player wipe loop-player's sidebar set name of sidebar of loop-player to "{@ScoreboardName}" set score "&7&m.----------------." in sidebar of loop-player to 8 set score "&6&lPlayer: &5&l%loop-player%" in sidebar of loop-player to 7 set score "&7&m----------------." in sidebar of loop-player to 6 set score "&6&lOnline: &5&l[%{online}%]" in sidebar of loop-player to 5 set score "&7&m.----------------" in sidebar of loop-player to 4 set score "&6&lBalance: &5&l[%{balance}%]" in sidebar of loop-player to 3 set score "&7&m..----------------." in sidebar of loop-player to 2 set score "&6&lKills: &5&l%{kill counter.%player%.kills_session_max}%" in sidebar of loop-player to 1 variables: {kill counter.%player%.kills_session} = 0 {kill counter.%player%.kills_session_max} = 0 {kill counter.%player%.kills_total} = 0 {double kill} = 2 on death: attacker is a player add 1 to {kill counter.%attacker%.kills_total} add 1 to {kill counter.%attacker%.kills_session} {kill counter.%attacker%.kills_session} is greater than {kill counter.%attacker%.kills_session_max}: set {kill counter.%attacker%.kills_session_max} to {kill counter.%attacker%.kills_session} on death of player: set {kill counter.%player%.kills_session} to 0 command /kills: executable by: players trigger: message "&6You have killed %{kill counter.%player%.kills_session}% mobs and players in this life out of %{kill counter.%player%.kills_total}% kills in total." message "&6Your maximum kill streak is %{kill counter.%player%.kills_session_max}% kills in one life."