1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

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  1. BaeFell
    Created by BaeFell
    Dec 1, 2018

    Advent of skUnity, first challenge announcement!
    Hi everyone,

    I'll let you on a little secret... we released the skUnity Parser when we did as we had this planned! Advent of skUnity. 5 Skript Challenges over 25 days with the last one ending on Christmas Day. The Parser will be the home of Advent of skUnity and we plan to host Skript Challenges through it!

    Each challenge will have a script in mind to be created, general rules and some specific to the challenge, a winner and a prize provided by Sparked Host (there's still time to sponsor a challenge!). There will be an overall winner from the person who gets the highest score in total across all challenges.

    Here's how it will work:
    • Day 1: the challenge will be announced and entries can be submitted
    • Day 2: entries can still be submitted and worked on. Last day to do so!
    • Day 3: judging begins
    • Day 4: judging now ends and votes totalled
    • Day 5: the winner is announced
    It'll then loop back to Day 1!

    The first challenge is Ducky Bot! The challenge as the title suggests, create a chat bot called Ducky! We think it's an Easy Challenge with a prize of 25% off at Sparked Host. To enter, go to the skUnity Parser and click the new Snowflake icon in the sidebar. You can see a list of upcoming challenges and enter into the first one. You'll be shown the rules and everything else about the challenge and can enter. The Parser will make a new paste just for you which will then lock on Day 3 but then unlocked once that challenge is over.

    The judges have been hand selected by me and will remain a secret for now. They know who they are :emoji_wink:

    If you're unsure about anything, please feel free to contact me.

  2. BaeFell
    Created by BaeFell
    Nov 30, 2018

    BETA Release of the skUnity Parser
    Hi everyone,

    I'm proud to announce the BETA release of the skUnity Parser! The Parser is close to an IDE online for Skript editing, but we've decided to give it the name of skUnity Parser. It's in a BETA release because while it's been tested internally by skUnity Staff, sometimes bugs can be missed so until we're confident that it's stable, it'll be in BETA.

    Now, onto the more juicy stuff! Here's a low-down on the Parser!!

    Awesome paste system
    The Parser isn't just for editing right now, it's about editing in the future and sharing it with others. Save your pastes so you can come back to them whenever you need. I have been using the Parser as my workspace for some time now. I've found it to be very easy to quickly stomp out any syntax errors and know what isn't working (as you'll see below...). Share your pastes with your specific people or make them public and spread the link! You can also set your pastes to private so only you can see them. Have an unique paste code to help you remember it. I've done this with some of my scripts! baeChat exists on the Parser and my unreleased/bored script, TimePro (replacement of TimeParser). Autosave can help prevent losing any work by saving your paste back to the skUnity servers whenever it thinks you need to. Never worry about disappearing pastes with autosave on!

    Simple download tool
    Something quite cool which we have included is a single-click download button for the paste you're viewing. With the click of a button the paste you're viewing will be downloaded with the name of the file being the paste code and the .sk extension put on...
  3. Mr_Simba
    Created by Mr_Simba
    Sep 11, 2018
    I've been getting tilted in the skUnity Discord for a while now when seeing people recommend add-ons for simple operations which have been possible in vanilla Skript for months or even a year or two now, so I figured it would be good to have a comprehensive list here of things which vanilla Skript now allows you to do which most people are stuck in the mentality of needing an add-on for. I'll also include a few specific super cool newer Skript syntaxes that make your code way cleaner even if they weren't previously addon-specific.

    I'll include notes where I can on each new feature about the add-ons you previously would have needed to install for it. Note that this doesn't mean you don't need that add-on anymore since it may provide other functionality which you're using, it just means you no longer need an add-on for that specific feature.

    Vanilla Skript Stuff That Was Previously Addon-Exclusive
    • Sounds: Sounds can be played with this syntax (previously from many add-ons). This supports vanilla OR Spigot sound enum names AND supports resource pack sounds.
    • Inventories: Skript has much more inventory support now (from many add-ons). You can:
      • Detect inventory open, close, and click.
      • Create inventories of any types which can be stored in variables (set {_inv} to a new chest inventory with 3 rows named "Shop" then open {_inv} to the player).
      • Inventory click events let you get the...
  4. BaeFell
    Created by BaeFell
    May 12, 2018
    Hi everyone,

    Sorry about the delay in posting this, I've been mega busy and it has been difficult to find a winner.

    After reviewing all the entries into the latest Skript Challenge, it was just impossible to pick a winner. They all had different programming languages, took different approaches and the ones where they created a website had a good design and style to them. All worked as intended and I found it quite funny that @Donut was competitive with the obfuscation.

    And the winners are...
    @Pikachu - @Duetro - @TPGamesNL - @TonyMaster21 - @Rezz

    While it was fun having multiple programming languages thrown into the mix, I probably won't do it again. It meant I was unable to directly compare between entries and that is why everyone who entered has won (thank god I don't give any real prizes for this...).

    Thanks for everyone who entered! I'm always after new ideas for Skript Challenge, feel free to PM me any you might have :emoji_slight_smile:

  5. BaeFell
    Created by BaeFell
    May 1, 2018
    Hi everyone,

    Welcome to another Skript Challenge!

    In this Skript Challenge, you must make a deobfuscator for @Donut's obfuscator

    The rules are as follows (note: rules may change between challenge):
    - Any of the languages below can be used but the code must be easily readable and accessible
    - Your code must be in code tags, pastebin or on a public GitHub repo
    - You can use addons, but, you're not allowed to use a feature from an addon which does this and the addon must of been released publicly prior to the creation of this thread (eg. WildSkript obfuscate expression...)
    - You can use another user's code, but please don't edit your messages. I can see all message history and posts that do have edit history like this will not be counted
    - Web API's or using an external source (eg, a Java obfuscation library), to get your result in is not allowed. All submissions must actually do the obfuscation themselves.
    - You must list all addons used. I will be testing on Spigot 1.12.2

    I might add a rule after a submission has been made, it's up to me whether or not that submission is valid. I can deny any submission for any reason.

    Challenge details (specifics about this challenge):
    - Your must successfully take the input of an obfuscated script that was obfuscated using @Donut's obfuscation tool and then return the deobfuscated output
    - You can use any of the programming languages below, but the code must be accessible.
    - I really like any information and stuff so gimme stats about what's going on and how everything went

    Languages allowed:
    - Java
    - PHP
    - Skript
    - JavaScript
    Those are the languages I am confident in and can only judge code using them.

    Please follow this format:

    Code (Text):
    2. Language used:
    3. Published link (optional):
    4. Source code link or pasted below:
    If you don't understand how your answer will be judged here is...