1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

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  1. BaeFell
    Created by BaeFell
    Jul 11, 2019

    skUnity API v2 - the official roadmap
    Hi everyone,

    Last Friday, I posted on the skUnity Discord about the next development project for skUnity; skUnity API v2. I have decided I'll post this thread as an official way of showing what the intentions are, potential release dates and information regarding the DocsAPI.

    Just to clarify the naming:
    Currently there is the DocsAPI which is accessible via the Docs Admin panel: https://docs.skunity.com/admin/api. DocsAPI is its official name, however, the URL itself and others do refer to it as the skUnity API. To prevent confusion between the two, the new API will be called API v2 and branded as skUnity API (skUAPI/skAPI). The branding also refers to the panel to access API v2. This means that if any other versions of the skAPI are released, it will follow a version order, eg, API v3, API v4.

    Intentions for API v2:
    A set of new endpoints which include:
    • Reviewing the current DocsAPI endpoints, changing/improving them, and transferring them over to API v2 and creating new endpoints if needed
    • Access to the Parser (rate limit will be implemented)
    • Connecting with the Forums with access to skUnity Resources
    • Utilising the skUnity Downloads page
    I hope that the implementation of these new endpoints allows everyone to utilise skUnity for tools to help the Skript community.

    skUnity API Panel:
    One of the changes planned for the new API setup is the introduction of the skAPI Panel. The panel will contain all API endpoints with detailed information on what each one does. There will be tools to help you test and monitor your applications that use the API. For example, being able to review recent calls and see details as to what data was provided and returned to help with debugging.

    Planned timescale:
    Currently, the planned release for skAPI and API v2 is by the end of October. I've set this deadline as...
  2. BaeFell
    Created by BaeFell
    Apr 15, 2019
    Hi everyone,

    Community feedback was that people wanted to have the minimum requirements for posting Premium Resources changed. Specifically, the number of free Resources required before you can post a Premium Resource.

    This feedback has been listened to and now implemented as a rule. For transparency, it was first suggested by @BrettPlayMC in this thread. It was based to a staff vote which included Administrators/Developers (4), Moderators (5) and Resource Staff (4). In a 6 vs 0 vote, it was then passed onto the rest of the community for feedback and a vote. This came out as a 28 vs 4 vote.

  3. BaeFell
    Created by BaeFell
    Feb 16, 2019
    Hi everyone,

    We've rolled out a small update to the Parser which lets you easily view which Pastes have been shared with you! Click the Settings cog to unveil a new button, "Shared with me". Clicking this will let you view a list of usernames of who have shared a Paste with you. Clicking any of those will take you to a list of Pastes which you can view or edit.

  4. BaeFell
    Created by BaeFell
    Jan 30, 2019
    Hi everyone,

    We've been working on a small new feature for the Parser; Collections! Collections are an easy way of grouping your pastes together so you can easily find what you're looking for on the Parser.

    They're super simple to use. To get started with Collections head over the Parser (https://parser.skunity.com/),
    - Click the Cog on the sidebar
    - You'll see new a button called "Manage Collections", give that a click - Now you will be able to create and manage all your Collections. Give your Collection a useful name and click Create! (your browser will be refreshed).
    - You can now go to a Paste you want to put in that Collection; click the Cog again and will have the option to set its Collection.
    - Once you've saved those settings you'll need to refresh to see it locally, but your paste is now in a Collection!
    - When viewing My Saves, your Pastes will be grouped together

    You can delete and rename your Collections via the Manage Collections page!

    All Advent of skUnity entries will be put into a global Collection which cannot be modified but will keep everyone's AOS entries organised. If anyone has any problems please let me know via DM or using #skunity-meta.

    We do have planned to have public Collections where people can view a list of Pastes from that Collection and anyone can add their Paste to that Collection or can remove it too. We aren't sure exactly how to roll it out but are trying out new things with what the Parser can do! As always; any and all feedback is appreciated, please be constructive not criticism as that helps no one.

    Thanks, BaeFell
  5. BaeFell
    Created by BaeFell
    Jan 7, 2019
    Hi everyone,

    Welcome to skUnity Docs, 2.1!

    I'd like to introduce you to skUnity Docs 2.1! Codenamed IndexJS and properly released DocsJS, takes the focus of speed to a new level for skUnity Docs. Rather than the server slowly processing everything, the client is now responsible for it which pumps the speed of the docs up quite considerably! Take look at the comparison below of the Docs 2 vs Docs 2.1:


    Here is what we've done with Docs 2.1 to enjoy:
    • Hugely improved loading system
    • No page refresh when swapping between effects, expressions...
    • Improved mobile design (navigation buttons aren't hidden)
    • A quick and easy way to search (again, no refresh!)
    • Quality of life update to the sidebar to make it feel fresher than ever!
    We've worked hard on improving the docs loading as we know it's been an issue for sometime and the sometimes annoying to use mobile display.

    Docs Data Reset

    Back April of last year, I asked you all if you believe that the current data being used by skUnity needed a refresh. The majority went to "Yes - the docs need a reset". We've listened and a data reset has been actioned! We've been preparing this for sometime and had it ready, but wanted to release it with Docs 2.1. The data was imported via SmartImport for all addons that exist within the Resources section of skUnity. The imported data isn't perfect, but the amazing people on the Resource Team will be going through it and updating it.

    FAQ Regarding the data reset

    Q: What data was removed?
    A: All elements (included starred elements) and examples (including vote data).

    Q: My addon's docs were fine. Can they be restored?
    A: Sure! Please contact myself and your data can be restored including examples (vote data and starred...